AI Insights · Timothy · January 2023
Top 5 Platformer Games Performance in New Zealand Q4 2022
In Q4 2022, the top platformer games in New Zealand showed varied performance metrics in weekly downloads, revenue, and active users. Here’s a detailed look at the trends for the leading titles.
In Q4 2022, the top platformer games on a unified platform in New Zealand exhibited diverse performance metrics. Here’s a breakdown of weekly downloads, revenue, and active users for the leading titles.
Stumble Guys from Scopely, Inc. experienced a notable decline in weekly revenue, starting at approximately $8K and ending the quarter around $1.4K. Weekly downloads also saw a downward trend, beginning at 6.6K and closing the quarter at about 2.5K. The game’s weekly active users decreased from 60.4K at the start of the quarter to 36.9K by the end.
Subway Surfers by Sybo Games ApS showed relatively stable weekly revenue, hovering around $500 with slight fluctuations, peaking at $795 in mid-October. Weekly downloads saw a significant increase towards the end of the quarter, rising from 3.9K to 6.3K. The weekly active users fluctuated but remained strong, ending the quarter at approximately 91.3K.
CookieRun: OvenBreak from Devsisters had modest weekly revenue, ranging from $322 to $913, with a noticeable increase in late November. Weekly downloads were consistently low but peaked at 107 in early November. The game’s weekly active users remained stable, averaging around 1.1K throughout the quarter.
Sonic Forces PvP Racing Battle published by SEGA saw its weekly revenue fluctuate, starting at $288 and experiencing peaks and valleys, ending the quarter at $355. Weekly downloads saw a rise from 575 to 576, with a peak of 629 in mid-December. The game’s weekly active users showed a slight increase towards the end, from 5.7K to 5.1K.
Geometry Dash by RobTop Games AB maintained steady weekly revenue, starting at $188 and ending at $301. Weekly downloads were fairly consistent, starting at 2.4K and slightly increasing to 2.6K by the end of December. The game’s weekly active users showed a steady upward trend, increasing from 31.3K to 35.5K over the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.